Launching at the WACV 2027 SEAI Workshop · Jan 4–8, 2027

A quiet controller for spatial computing

Control AR without
breaking the moment.

SynoRing turns small, natural finger gestures into scroll, select, and navigation commands — so your eyes stay up and your hands stay where they belong.

Concept visualization of the SynoRing titanium gesture controller1
01Subtle by design

No mid-air choreography.

02Private in public

No voice commands required.

03Built around intent

Motion, touch, and context.

01 — Why a ring

Your hands already know what to do.

Spatial computers need an input that disappears into daily life. Cameras consume power. Voice exposes the moment. Touching the frame interrupts it. A ring can stay ready without asking for attention.

Voice

Visible to everyone around you

Public
Air gestures

Large movements with social friction

Obvious
SynoRing

Small inputs, close to the body

Quiet

02 — A small gesture language

Less movement. More meaning.

Four familiar inputs form a compact vocabulary. The final set will be shaped with early testers, not invented in isolation.

01Tap

Select

Confirm a choice without reaching for the glasses.

02Glide

Scroll

Move through a page, a map, or a playlist quietly.

03Rotate

Adjust

Tune volume, zoom, or any continuous control.

04Hold

Invoke

Bring up the action you use most, right where you are.

03 — In the moment

Designed for the places voice fails.

The value is not another notification surface. It is keeping the interface available while the device disappears.

01 / Focus

At the desk

Read on your glasses, type on your laptop, and move through a document without changing posture.

Scroll · select · highlight
02 / Move

On the street

Step through directions, music, and messages without speaking into the air or tapping your face.

Navigate · reply · adjust

04 — Building in public

Early means early.

We are validating the interaction through a clear path from prototype to product, one decision at a time.2

Phase 01Now

Interaction prototype

Gesture vocabulary, motion sensing, and touch behavior.

Phase 02

Developer pilot

Small-batch hardware and SDK tests with real workflows.

Phase 03

Production design

Fit, durability, battery, and manufacturing validation.

Phase 04

First release

Launch timing follows validation — not a countdown timer.

05 — Product direction

Built light. Kept capable.

The current architecture focuses on quiet input, efficient sensing, and broad compatibility across spatial-computing platforms.3

Development architecture
Motion
9-axis inertial sensing
Touch
Full-circumference input
Connectivity
Bluetooth Low Energy
Compute
Phone-side gesture intelligence
Platforms
iOS · Android · AR ecosystems
Material
Titanium enclosure under evaluation

Early access

Help shape the input, before we shape the object.

Tell us how you would use SynoRing. Early members get honest build updates, prototype opportunities, and launch priority when the product is ready.4

Request early access

Questions, answered plainly

Before you ask.

Can I buy SynoRing today?

Not yet. We are in active development and are not taking deposits. Early access is the best way to follow the build and hear when testing opens.

Which AR glasses will it support?

Compatibility work comes after the core interaction is reliable. The current direction is a phone-side SDK designed to work across AR ecosystems instead of locking the ring to one headset.

Are the specifications final?

No. Materials, battery, sensing, and industrial design remain development targets. We will replace targets with measured data as prototypes are validated.

I build AR software. Can we collaborate?

Yes. We especially want to hear from developers working on navigation, productivity, accessibility, and spatial interfaces. Use the early-access link and tell us what you are building.